Title here
Summary here
Here we are demonstrating how to iterate over built-in data structures using UnrealScript. Let’s see how to achieve similar functionality with various data structures we’ve learned.
class ExampleCode extends Object;
static function Main()
{
local array<int> nums;
local int sum, num, i;
local map<string, string> kvs;
local string key, value;
local int index;
local string word;
// Using array to sum the numbers
nums[0] = 2;
nums[1] = 3;
nums[2] = 4;
sum = 0;
for (i = 0; i < nums.length; ++i)
{
sum += nums[i];
}
`log("sum: " @ sum);
// Iterating over array with index
for (i = 0; i < nums.length; ++i)
{
if (nums[i] == 3)
{
`log("index: " @ i);
}
}
// Iterating over map
kvs.set("a", "apple");
kvs.set("b", "banana");
foreach kvs (key => value)
{
`log(key $ " -> " $ value);
}
// Iterating over map keys
foreach kvs (key => value)
{
`log("key: " $ key);
}
// Iterating over string
word = "go";
foreach word (index => num)
{
`log(index @ " " @ num);
}
}
To run the program, compile it using UnrealScript’s compiler and execute it.
$ ucc make
$ ucc example -exec ExampleCode.Main
sum: 9
index: 1
a -> apple
b -> banana
key: a
key: b
0 103
1 111
The above example demonstrates iterating over arrays, maps, and strings using UnrealScript’s syntax. This allows us to efficiently access elements in these data structures, whether we’re summing numbers, finding specific values, iterating over key/value pairs, or traversing through strings.