Range Over Channels in UnrealScript
Here’s the translated code and explanation in UnrealScript, formatted for Hugo:
Our first example demonstrates how to iterate over values received from a channel. In UnrealScript, we don’t have channels, but we can simulate similar behavior using arrays and foreach loops.
class ChannelIteration extends Object;
function Exec()
{
local array<string> Queue;
local string Elem;
// We'll iterate over 2 values in the `Queue` array.
Queue[0] = "one";
Queue[1] = "two";
// This foreach loop iterates over each element in `Queue`.
// Because we've added two elements to the array, the iteration
// will process these 2 elements.
foreach Queue(Elem)
{
`Log(Elem);
}
}
DefaultProperties
{
}
To run this code, you would typically place it in a script file within your UnrealScript project and execute it through the Unreal Engine environment.
This example shows how to iterate over a collection of items in UnrealScript. While UnrealScript doesn’t have built-in channels like some other languages, the foreach
loop provides a similar functionality for iterating over arrays or other collections.
It’s worth noting that UnrealScript doesn’t have the concept of closing a collection like we might with channels in other languages. The iteration naturally terminates when all elements in the array have been processed.
This approach demonstrates a way to process a sequence of items one at a time, which can be useful in various game development scenarios, such as processing a queue of actions or events.