In this implementation, we use a struct Element to represent each node in the list. The Push function adds a new element to the end of the list, and the All function returns an array of all elements in the list.
Now, let’s implement a Fibonacci sequence generator:
This function generates a specified number of Fibonacci numbers and returns them as an array.
Now, let’s see how we might use these in a main function:
In this example, we’re using the PostBeginPlay function as our entry point. We create a List, add some elements to it, and then print all the elements. We also generate the first 6 Fibonacci numbers and print them.
Note that UnrealScript doesn’t have a direct equivalent to iterators as seen in some modern languages. Instead, we’re using arrays to store and return multiple values. The for loops are used to iterate over these arrays.
Also, UnrealScript uses backticks (`) for its logging function instead of a print or console.log style function.
This code demonstrates how we can implement similar functionality to the original example, albeit with some differences due to the language constraints and conventions of UnrealScript.