This UnrealScript code demonstrates the usage of dynamic arrays, which are similar to slices in Go. Here are some key points about the translation:
UnrealScript uses array<T> for dynamic arrays, which are similar to slices in Go.
Instead of make(), we use the Length property to set the initial size of an array.
append() is replaced with AddItem() in UnrealScript.
UnrealScript doesn’t have a built-in copy() function for arrays, so we use the assignment operator.
Slicing in UnrealScript is done using the GetRange() method.
UnrealScript doesn’t have a direct equivalent to Go’s slices package, so those operations are omitted.
Logging is done using the log command instead of fmt.Println().
The Init() function is used instead of main() as the entry point for the example.
Note that UnrealScript has some limitations compared to Go, particularly in terms of built-in functions for array manipulation. However, this example showcases how to achieve similar functionality using UnrealScript’s features.