Sorting in UnrealScript
UnrealScript doesn’t have built-in sorting functions like Go’s slices
package, so we’ll implement a basic bubble sort algorithm for demonstration purposes. We’ll also create a custom array type to simulate Go’s slice behavior.
class Sorting extends Object;
// Custom array type to simulate Go's slice behavior
struct StringArray
{
var array<string> Data;
};
// Bubble sort function for strings
function SortStrings(out StringArray Arr)
{
local int i, j;
local string Temp;
for (i = 0; i < Arr.Data.Length - 1; i++)
{
for (j = 0; j < Arr.Data.Length - i - 1; j++)
{
if (Arr.Data[j] > Arr.Data[j + 1])
{
Temp = Arr.Data[j];
Arr.Data[j] = Arr.Data[j + 1];
Arr.Data[j + 1] = Temp;
}
}
}
}
// Bubble sort function for integers
function SortInts(out array<int> Arr)
{
local int i, j, Temp;
for (i = 0; i < Arr.Length - 1; i++)
{
for (j = 0; j < Arr.Length - i - 1; j++)
{
if (Arr[j] > Arr[j + 1])
{
Temp = Arr[j];
Arr[j] = Arr[j + 1];
Arr[j + 1] = Temp;
}
}
}
}
// Check if an array is sorted
function bool IsSorted(array<int> Arr)
{
local int i;
for (i = 0; i < Arr.Length - 1; i++)
{
if (Arr[i] > Arr[i + 1])
{
return false;
}
}
return true;
}
// Main function to demonstrate sorting
function ExecuteSorting()
{
local StringArray Strs;
local array<int> Ints;
local bool S;
// Sorting strings
Strs.Data[0] = "c";
Strs.Data[1] = "a";
Strs.Data[2] = "b";
SortStrings(Strs);
`log("Strings: " $ GetStringArrayAsString(Strs));
// Sorting integers
Ints[0] = 7;
Ints[1] = 2;
Ints[2] = 4;
SortInts(Ints);
`log("Ints: " $ GetIntArrayAsString(Ints));
// Check if sorted
S = IsSorted(Ints);
`log("Sorted: " $ S);
}
// Helper function to convert StringArray to string for logging
function string GetStringArrayAsString(StringArray Arr)
{
local int i;
local string Result;
Result = "[";
for (i = 0; i < Arr.Data.Length; i++)
{
if (i > 0)
{
Result $= " ";
}
Result $= Arr.Data[i];
}
Result $= "]";
return Result;
}
// Helper function to convert int array to string for logging
function string GetIntArrayAsString(array<int> Arr)
{
local int i;
local string Result;
Result = "[";
for (i = 0; i < Arr.Length; i++)
{
if (i > 0)
{
Result $= " ";
}
Result $= string(Arr[i]);
}
Result $= "]";
return Result;
}
This UnrealScript code demonstrates sorting for strings and integers. Here’s a breakdown of the implementation:
- We define a custom
StringArray
struct to simulate Go’s slice behavior for strings. - We implement bubble sort algorithms for both strings (
SortStrings
) and integers (SortInts
). - The
IsSorted
function checks if an integer array is already in sorted order. - The
ExecuteSorting
function demonstrates the usage of these sorting functions. - Helper functions
GetStringArrayAsString
andGetIntArrayAsString
are used to convert arrays to strings for logging purposes.
To use this code in Unreal Engine, you would typically place it in a custom class and call the ExecuteSorting
function when needed. The results would be logged to the Unreal Engine log.
Note that UnrealScript doesn’t have a direct equivalent to Go’s fmt.Println
, so we use the log
macro (represented as `log) for output.
When executed, this code would produce output similar to:
Strings: [a b c]
Ints: [2 4 7]
Sorted: true
This example demonstrates basic sorting functionality in UnrealScript, although it’s worth noting that for more complex sorting needs in a real game scenario, you might want to use more efficient sorting algorithms or leverage built-in UnrealScript functions if available.