UnrealScript doesn’t have built-in sorting functions like Go’s slices package, so we’ll implement a basic bubble sort algorithm for demonstration purposes. We’ll also create a custom array type to simulate Go’s slice behavior.
This UnrealScript code demonstrates sorting for strings and integers. Here’s a breakdown of the implementation:
We define a custom StringArray struct to simulate Go’s slice behavior for strings.
We implement bubble sort algorithms for both strings (SortStrings) and integers (SortInts).
The IsSorted function checks if an integer array is already in sorted order.
The ExecuteSorting function demonstrates the usage of these sorting functions.
Helper functions GetStringArrayAsString and GetIntArrayAsString are used to convert arrays to strings for logging purposes.
To use this code in Unreal Engine, you would typically place it in a custom class and call the ExecuteSorting function when needed. The results would be logged to the Unreal Engine log.
Note that UnrealScript doesn’t have a direct equivalent to Go’s fmt.Println, so we use the log macro (represented as `log) for output.
When executed, this code would produce output similar to:
This example demonstrates basic sorting functionality in UnrealScript, although it’s worth noting that for more complex sorting needs in a real game scenario, you might want to use more efficient sorting algorithms or leverage built-in UnrealScript functions if available.