String Formatting in UnrealScript
This UnrealScript code demonstrates various string formatting techniques, adapting the concepts from the original Go example. Here are some key points about the translation:
UnrealScript doesn’t have a direct equivalent to Go’s
fmt.Printf
, so we use theLog
function for output and string concatenation for formatting.Some Go formatting options (like binary representation, scientific notation, or hex encoding of strings) don’t have direct equivalents in UnrealScript and are commented out.
Width formatting isn’t directly supported in UnrealScript, so we’ve added helper functions
PadRight
andPadLeft
to simulate this functionality.UnrealScript doesn’t have pointers in the same way as Go, so pointer-related formatting is omitted.
File output isn’t directly available in UnrealScript in the same way as in Go, so all output uses the
Log
function.The
Main
function is defined as a static function in theStringFormatting
class, as UnrealScript doesn’t have standalone functions.
This code provides a close approximation of the string formatting capabilities demonstrated in the Go example, adapted to the constraints and conventions of UnrealScript.