String Functions in UnrealScript
This UnrealScript code demonstrates various string operations that are similar to the ones shown in the Go example. Here’s a breakdown of the differences and similarities:
UnrealScript doesn’t have a dedicated strings package, so we’re using built-in string functions and operators.
We’ve created a custom
Print
function to mimic Go’sfmt.Println
.The
Contains
operation is simulated using theInStr
function.The
Count
operation is implemented by comparing the length of the original string with the length of the string after removing all occurrences of the target character.HasPrefix
andHasSuffix
are implemented usingLeft
andRight
functions respectively.Join
is implemented using theJoinArray
function.Repeat
is implemented using theRepl
function with an empty replace string.Replace
is also implemented using theRepl
function.Split
is a built-in function in UnrealScript.ToLower
andToUpper
are implemented usingLocs
andCaps
functions respectively.
To run this code, you would typically include it in an UnrealScript class and call the ExecuteStringOperations
function from elsewhere in your Unreal Engine project. The output would be similar to the Go example, printed to the Unreal Engine log.
Note that UnrealScript has some limitations compared to more general-purpose languages like Go, but it provides sufficient functionality for most game development needs within the Unreal Engine environment.