Strings and Runes in UnrealScript
UnrealScript doesn’t have a direct equivalent to Go’s string and rune handling, but we can demonstrate similar concepts using strings and characters. Note that UnrealScript uses UTF-16 encoding for strings.
In UnrealScript, strings are sequences of UTF-16 encoded characters. Unlike Go, there’s no separate concept of “runes”, but we can work with individual characters in a string.
We define a constant string ThaiHello
with the Thai word for “hello”.
The Len
function returns the number of characters in the string. This is equivalent to both the byte length and character count in UnrealScript, as it uses UTF-16 encoding.
We can iterate through the string using a for loop and the Mid
function to extract individual characters. The Asc
function is used to get the Unicode code point of each character.
UnrealScript doesn’t have a built-in way to decode UTF-16 characters, so we simply iterate through the string character by character.
The ExamineCharacter
function demonstrates how to compare individual characters. In UnrealScript, we can directly compare single-character strings.
Note that UnrealScript doesn’t have anonymous functions or closures, so we define a separate function for examining characters.
To use this class, you would typically create an instance of it and call the Init
function. The exact method depends on how you’re integrating this into your UnrealScript project.
Remember that UnrealScript’s string handling is simpler than Go’s, and it doesn’t have the same level of Unicode support. This example demonstrates the closest equivalent concepts available in UnrealScript.