Testing And Benchmarking in UnrealScript
Here’s an idiomatic UnrealScript example demonstrating testing and benchmarking concepts:
This UnrealScript example demonstrates testing and benchmarking concepts similar to the Go example. Here’s a breakdown of the code:
We define a simple
IntMin
function to test.TestIntMinBasic
is a basic test function that checks a single case.TestIntMinTableDriven
implements a table-driven test approach using an array ofTestCase
structs.BenchmarkIntMin
is a simple benchmarking function that runs theIntMin
function multiple times and measures the elapsed time.The
RunTests
function executes all tests and the benchmark.
To use this in an Unreal Engine project:
- Create a new UnrealScript file named
IntMinTest.uc
in your project’s Classes folder. - Paste the code into this file.
- Compile your project.
- You can call
IntMinTest.RunTests()
from another script or console command to execute the tests and benchmark.
Note that UnrealScript doesn’t have built-in testing frameworks like Go’s testing
package. This example simulates similar functionality using UnrealScript’s features. The log
function is used to output results, which will appear in the Unreal Engine log.
Also, UnrealScript doesn’t have a direct equivalent to Go’s benchmarking tools. The benchmark function provided here is a simple timing mechanism and may not be as precise as dedicated benchmarking tools.
Remember that in a real Unreal Engine project, you might want to integrate this testing logic with the engine’s gameplay framework or create a custom testing system that fits your project’s needs.