Time in UnrealScript
This UnrealScript example demonstrates time and duration operations similar to the original example. Here are some key points about the translation:
UnrealScript uses
DateTime
for representing points in time andTimeSpan
for durations.The
WorldInfo.TimeSeconds
is used to get the current time.DateTime.CreateDateTime()
is used to create a specific date and time.UnrealScript doesn’t have built-in UTC support, so time zone information is omitted.
Comparison between DateTimes is done using standard comparison operators (<, >, ==).
The difference between two DateTimes results in a TimeSpan.
TimeSpan methods are used to get duration in various units.
Addition and subtraction operators are used with DateTime and TimeSpan for time calculations.
UnrealScript uses backtick-prefixed
log
for console output instead of a print function.
To run this code, you would typically place it in a script file within your UnrealScript project and either call the Init()
function from elsewhere in your game code or set up the class to be automatically instantiated by the engine.
Note that UnrealScript’s DateTime and TimeSpan functionalities might not be as extensive as Go’s time package, but this example covers the main concepts of time manipulation in UnrealScript.