Time Formatting Parsing in UnrealScript
Our first example demonstrates time formatting and parsing in UnrealScript. Here’s the full source code:
UnrealScript doesn’t have built-in time formatting and parsing functions as robust as Go’s. However, we can create similar functionality using the WorldInfo
class and custom helper functions.
The Init()
function demonstrates various time operations:
- We get the current system time using
WorldInfo.TimeSeconds
. - We format the current time using a custom
FormatTimeStamp()
function, which is a simplified version of time formatting. - We demonstrate parsing a time string with
ParseTimeStamp()
. - We show custom time formatting with
FormatTimeCustom()
. - Finally, we parse a custom formatted time string with
ParseTimeCustom()
.
Note that the parsing functions in this example are placeholder implementations. In a real scenario, you would need to implement the actual parsing logic.
To use this class, you would typically create an instance of it and call the Init()
function:
This will output the formatted and parsed times to the log.
Remember that UnrealScript’s capabilities for time manipulation are more limited compared to more general-purpose languages, so some advanced time operations might require additional custom implementations or use of native code.