Variables in UnrealScript
In UnrealScript, variables are explicitly declared and used by the compiler to check type-correctness of function calls.
In UnrealScript, variables are typically declared using the local
keyword inside functions. The language doesn’t have a direct equivalent to Go’s :=
syntax for shorthand declaration and initialization.
To run this code in UnrealScript:
- Create a new script file with a
.uc
extension (e.g.,VariablesExample.uc
). - Place the file in your project’s
Classes
directory. - Compile the script as part of your UnrealScript project.
- You can then call the
Example()
function from elsewhere in your code, or set it up to run when needed in your game or application.
The output would look similar to this:
Note that in UnrealScript, we use the backtick (`) for logging instead of a print function. The $
operator is used for string concatenation.
UnrealScript doesn’t have a standalone execution model like Go. It’s typically part of a larger Unreal Engine project and runs within that context.