Xml in UnrealScript
Here’s the translation of the XML example from Go to UnrealScript:
Our first example demonstrates how to work with XML in UnrealScript. UnrealScript doesn’t have built-in XML support, but we can use a third-party library or implement basic XML functionality ourselves. For this example, we’ll create a simple XML structure and demonstrate how to generate and parse XML.
This UnrealScript example demonstrates basic XML generation and parsing. It defines a Plant
structure and provides functions to convert between Plant
instances and XML strings.
To use this example:
- Create a new UnrealScript file named
XMLExample.uc
in your project’sClasses
directory. - Copy the code into the file.
- Compile the script as part of your Unreal project.
- You can then create an instance of
XMLExample
in your game code or use it in the UnrealScript console to see the XML output.
Note that this is a simplified example and doesn’t cover all aspects of XML parsing and generation. For more complex XML operations, you might want to consider using a third-party XML library compatible with UnrealScript or implementing a more robust XML parser.