Pointers in Verilog
Verilog supports pointers in a limited way through the use of references. We’ll demonstrate this concept using two modules: zeroval
and zeroptr
.
In Verilog, we don’t have direct pointers like in software languages. Instead, we use wire and reg types to represent data, and modules to encapsulate functionality.
The zeroval
module takes an input ival
and always outputs 0. This is similar to the zeroval
function in the original example, but it doesn’t modify the input directly.
The zeroptr
module is similar, but it’s meant to represent the concept of modifying a value through a reference. In Verilog, this is achieved by outputting the new value and then assigning it back in the main module.
In the main
module, we instantiate both zeroval
and zeroptr
. We then demonstrate their usage:
- We set
i
to 1 and display its initial value. - We pass
i
tozeroval
, but this doesn’t changei
in the main module. - We pass
i
tozeroptr
, and then assign the output back toi
, effectively changing its value. - Finally, we display the “reference” (which in Verilog is just the value itself in hexadecimal format).
To run this Verilog code, you would typically use a Verilog simulator. The output might look something like this:
Note that in Verilog, we don’t have the same concept of memory addresses as in software languages. The “reference” display is just showing the final value of i
in hexadecimal format.