Rate Limiting in Verilog
Here’s the translation of the Go rate limiting example to Verilog, with appropriate explanations:
Rate limiting is an important mechanism for controlling resource utilization and maintaining quality of service. Verilog can simulate rate limiting using system tasks and behavioral modeling.
module rate_limiter;
reg [31:0] requests[$];
reg [31:0] bursty_requests[$];
integer i;
initial begin
// First we'll look at basic rate limiting. Suppose
// we want to limit our handling of incoming requests.
// We'll serve these requests from a queue.
for (i = 1; i <= 5; i = i + 1) begin
requests.push_back(i);
end
// This timer will trigger every 200 milliseconds.
// This is the regulator in our rate limiting scheme.
forever begin
#200;
if (requests.size() > 0) begin
$display("request %0d %0t", requests.pop_front(), $time);
end
end
end
// We may want to allow short bursts of requests in
// our rate limiting scheme while preserving the
// overall rate limit. We can accomplish this by
// using a separate process for bursty requests.
initial begin
// Simulate 5 more incoming requests. The first
// 3 of these will benefit from the burst capability.
for (i = 1; i <= 5; i = i + 1) begin
bursty_requests.push_back(i);
end
// Process bursty requests
fork
// Allow initial burst of 3 requests
for (i = 0; i < 3; i = i + 1) begin
if (bursty_requests.size() > 0) begin
$display("bursty request %0d %0t", bursty_requests.pop_front(), $time);
end
end
// Then process remaining requests with rate limiting
forever begin
#200;
if (bursty_requests.size() > 0) begin
$display("bursty request %0d %0t", bursty_requests.pop_front(), $time);
end
end
join
end
// Run simulation for 2000 time units
initial #2000 $finish;
endmodule
To run this Verilog simulation, you would typically use a Verilog simulator like ModelSim, VCS, or Icarus Verilog. The exact command might vary depending on your simulator, but it generally looks like this:
$ iverilog rate_limiter.v
$ ./a.out
Running our simulation, we’d see the first batch of requests handled once every ~200 time units as desired:
request 1 200
request 2 400
request 3 600
request 4 800
request 5 1000
For the second batch of requests (bursty requests), we’d see the first 3 handled immediately due to the burst capability, then the remaining 2 with ~200 time unit delays each:
bursty request 1 0
bursty request 2 0
bursty request 3 0
bursty request 4 200
bursty request 5 400
Note that Verilog, being a hardware description language, doesn’t have built-in concepts like goroutines or channels. Instead, we use parallel initial blocks and queues to simulate similar behavior. The timing is controlled using delay statements (#) and the $time system task.