Rate Limiting in Verilog
Rate limiting is an important mechanism for controlling resource utilization and maintaining quality of service. Verilog can simulate rate limiting using system tasks and behavioral modeling.
module rate_limiter;
reg [31:0] requests[$];
reg [31:0] bursty_requests[$];
integer i;
initial begin
// First we'll look at basic rate limiting. Suppose
// we want to limit our handling of incoming requests.
// We'll serve these requests from a queue.
for (i = 1; i <= 5; i = i + 1) begin
requests.push_back(i);
end
// This timer will trigger every 200 milliseconds.
// This is the regulator in our rate limiting scheme.
forever begin
#200;
if (requests.size() > 0) begin
$display("request %0d %0t", requests.pop_front(), $time);
end
end
end
// We may want to allow short bursts of requests in
// our rate limiting scheme while preserving the
// overall rate limit. We can accomplish this by
// using a separate process for bursty requests.
initial begin
// Simulate 5 more incoming requests. The first
// 3 of these will benefit from the burst capability.
for (i = 1; i <= 5; i = i + 1) begin
bursty_requests.push_back(i);
end
// Process bursty requests
fork
// Allow initial burst of 3 requests
for (i = 0; i < 3; i = i + 1) begin
if (bursty_requests.size() > 0) begin
$display("bursty request %0d %0t", bursty_requests.pop_front(), $time);
end
end
// Then process remaining requests with rate limiting
forever begin
#200;
if (bursty_requests.size() > 0) begin
$display("bursty request %0d %0t", bursty_requests.pop_front(), $time);
end
end
join
end
// Run simulation for 2000 time units
initial #2000 $finish;
endmoduleTo run this Verilog simulation, you would typically use a Verilog simulator like ModelSim, VCS, or Icarus Verilog. The exact command might vary depending on your simulator, but it generally looks like this:
$ iverilog rate_limiter.v
$ ./a.outRunning our simulation, we’d see the first batch of requests handled once every ~200 time units as desired:
request 1 200
request 2 400
request 3 600
request 4 800
request 5 1000For the second batch of requests (bursty requests), we’d see the first 3 handled immediately due to the burst capability, then the remaining 2 with ~200 time unit delays each:
bursty request 1 0
bursty request 2 0
bursty request 3 0
bursty request 4 200
bursty request 5 400Note that Verilog, being a hardware description language, doesn’t have built-in concepts like goroutines or channels. Instead, we use parallel initial blocks and queues to simulate similar behavior. The timing is controlled using delay statements (#) and the $time system task.
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