Signals in Verilog
Here’s an idiomatic Verilog example demonstrating a concept similar to signal handling:
This Verilog module demonstrates a concept similar to signal handling in a hardware context. Let’s break down the code and its functionality:
The module
signal_handler
has inputs for clock (clk
), reset (reset
), and two signals (signal_interrupt
andsignal_terminate
). It outputs an 8-bitstatus
register.We define four states using localparams:
IDLE
,RUNNING
,INTERRUPTED
, andTERMINATED
.The module uses a two-process state machine model:
- The first always block handles state transitions on the rising edge of the clock or reset.
- The second always block is combinational and determines the next state and output based on the current state and inputs.
The state machine behaves as follows:
- In the
IDLE
state, it waits for either signal to transition to theRUNNING
state. - In the
RUNNING
state, it checks forsignal_interrupt
orsignal_terminate
. - If interrupted, it goes to the
INTERRUPTED
state and then back toIDLE
. - If terminated, it goes to the
TERMINATED
state and stays there.
- In the
The
status
output changes based on the current state, providing information about the module’s status.
To simulate this Verilog module, you would typically create a testbench that instantiates the module and provides clock and input signals. You can use a Verilog simulator like ModelSim, Icarus Verilog, or Verilator to run the simulation.
This example demonstrates how to handle different signals in a hardware design, which is conceptually similar to signal handling in software, but implemented using hardware description language constructs like state machines and synchronous logic.