Timers in Verilog
In Verilog, we don’t have built-in timer features like in some high-level programming languages. Instead, we simulate the passage of time using delays and clock cycles. Here’s how the code works:
We define a module called
timers
that contains our simulation logic.We create registers to represent the state of our timers and a clock signal.
In the
initial
block, we set up our initial state and simulate our timers:For the first timer, we use a delay of 2000 time units (which we consider equivalent to 2 seconds) before setting
timer1_fired
and displaying a message.For the second timer, we use a
fork
-join_none
block to start a process that would fire after 1 second. However, we immediately stop this timer by settingtimer2_stopped
.
We use
$display
to output messages, which is similar tofmt.Println
in the original code.We wait for an additional 2 seconds (2000 time units) at the end to ensure the second timer doesn’t fire.
Finally, we use
$finish
to end the simulation.We also include a clock generation block, which toggles the
clk
signal every 5 time units. This isn’t directly used in this example but is often necessary in more complex Verilog simulations.
To run this Verilog simulation, you would typically use a Verilog simulator like Icarus Verilog or ModelSim. The exact commands may vary depending on your setup, but it might look something like this:
This simulation demonstrates the concept of timers in Verilog, although the implementation is quite different from the high-level approach used in the original code. In Verilog, we’re working at a much lower level, simulating the passage of time rather than using operating system-provided timer facilities.