Worker Pools in Verilog
In this example, we’ll look at how to implement a worker pool using Verilog. Since Verilog is a hardware description language primarily used for modeling digital circuits, we’ll adapt the concept of worker pools to a digital design context.
module worker_pool;
// Define parameters
parameter NUM_WORKERS = 3;
parameter NUM_JOBS = 5;
// Define registers and wires
reg clk;
reg reset;
reg [3:0] jobs [0:NUM_JOBS-1];
wire [3:0] results [0:NUM_JOBS-1];
wire [NUM_WORKERS-1:0] worker_busy;
// Instantiate workers
genvar i;
generate
for (i = 0; i < NUM_WORKERS; i = i + 1) begin : worker_gen
worker w (
.clk(clk),
.reset(reset),
.id(i),
.job(jobs[i]),
.result(results[i]),
.busy(worker_busy[i])
);
end
endgenerate
// Controller logic
reg [2:0] job_index;
reg [2:0] result_index;
always @(posedge clk or posedge reset) begin
if (reset) begin
job_index <= 0;
result_index <= 0;
end else begin
// Assign jobs to available workers
if (job_index < NUM_JOBS && !(&worker_busy)) begin
jobs[job_index] <= job_index + 1;
job_index <= job_index + 1;
end
// Collect results
if (result_index < NUM_JOBS && !worker_busy[result_index % NUM_WORKERS]) begin
$display("Result %d: %d", result_index, results[result_index]);
result_index <= result_index + 1;
end
end
end
// Clock generation
initial begin
clk = 0;
forever #5 clk = ~clk;
end
// Simulation
initial begin
reset = 1;
#10 reset = 0;
#200 $finish;
end
endmodule
// Worker module
module worker (
input clk,
input reset,
input [1:0] id,
input [3:0] job,
output reg [3:0] result,
output reg busy
);
reg [3:0] counter;
always @(posedge clk or posedge reset) begin
if (reset) begin
busy <= 0;
counter <= 0;
result <= 0;
end else begin
if (!busy && job != 0) begin
busy <= 1;
counter <= 4'd10; // Simulate work duration
$display("Worker %d started job %d", id, job);
end else if (busy) begin
if (counter == 0) begin
busy <= 0;
result <= job * 2; // Double the job number as the result
$display("Worker %d finished job %d", id, job);
end else begin
counter <= counter - 1;
end
end
end
end
endmodule
In this Verilog implementation, we’ve created a worker pool system that simulates concurrent job processing. Here’s a breakdown of the code:
- We define a
worker_pool
module that instantiates multipleworker
modules. - The
worker_pool
module manages job distribution and result collection. - Each
worker
module simulates processing a job by counting down a delay and then producing a result. - The system uses a clock (
clk
) and reset signal to synchronize operations.
The main differences from the original Go example are:
- Instead of using channels, we use registers and wires to communicate between modules.
- The concept of goroutines is replaced with parallel instantiation of worker modules.
- Job processing is simulated using a counter in each worker, rather than using actual time delays.
- Results are displayed as they are produced, rather than collected at the end.
To run this Verilog simulation, you would typically use a Verilog simulator like ModelSim or Icarus Verilog. The simulation will show workers starting and finishing jobs, similar to the output of the original Go program.
This example demonstrates how concepts like worker pools can be adapted to hardware design languages, albeit with significant differences due to the nature of hardware description versus software programming.