Channel Buffering in Visual Basic .NET
Our first example demonstrates channel buffering. By default, channels are unbuffered, meaning that they will only accept sends if there is a corresponding receive ready to receive the sent value. Buffered channels accept a limited number of values without a corresponding receiver for those values.
Imports System
Module ChannelBuffering
Sub Main()
' Here we create a channel of strings buffering up to 2 values.
Dim messages As New System.Collections.Concurrent.BlockingCollection(Of String)(2)
' Because this collection is buffered, we can add these
' values without a corresponding concurrent receive.
messages.Add("buffered")
messages.Add("channel")
' Later we can receive these two values as usual.
Console.WriteLine(messages.Take())
Console.WriteLine(messages.Take())
End Sub
End Module
To run the program, save it as ChannelBuffering.vb
and use the Visual Basic compiler:
$ vbc ChannelBuffering.vb
$ ChannelBuffering.exe
buffered
channel
In this Visual Basic .NET example, we use the BlockingCollection(Of T)
class from the System.Collections.Concurrent
namespace to simulate a buffered channel. This collection allows us to specify a maximum capacity, which acts similar to a buffered channel in other languages.
The Add
method is used to send values to the collection, while the Take
method is used to receive values. These operations are thread-safe and can be used concurrently.
Note that Visual Basic .NET doesn’t have built-in channel primitives like some other languages, so we use concurrent collections to achieve similar functionality. The BlockingCollection(Of T)
provides thread-safe operations for adding and removing items, making it suitable for producer-consumer scenarios.