Our example demonstrates how to manage state using threads and message passing in Visual Basic .NET. This approach aligns with the idea of sharing memory by communicating and having each piece of data owned by exactly one thread.
In this example, we use a dedicated thread to manage the state, which is a dictionary. Other threads send read and write requests to this state-owning thread via BlockingCollection(Of T), which serves as our channel equivalent.
We start 100 read threads and 10 write threads. Each thread continuously sends requests to the state-owning thread and waits for the response.
The state-owning thread processes read and write requests as they come in, ensuring that the state is accessed in a thread-safe manner.
We use Interlocked.Increment to safely count the number of operations performed.
After letting the threads run for a second, we print out the total number of read and write operations performed.
Running this program might show output similar to this:
This thread-based approach in Visual Basic .NET is more involved than using locks (the equivalent of mutexes in Go). However, it can be useful in certain scenarios, especially when dealing with complex synchronization requirements or when you want to explicitly control the flow of data between threads.
Choose the approach that feels most natural and makes it easiest to reason about the correctness of your program. In Visual Basic .NET, you have various synchronization primitives at your disposal, including locks, events, and concurrent collections, which you can use based on your specific needs.